
# Constants for stuff
	# ability types 
abilityPhys = 1	# Physical abilities like naga ensnare. Doesn't work on a physical immune (ethereal) unit
abilityPhysical = 1
abilityMagic = 2	# Most abilities, doesn't work on magic immune
abilityUni = 3
abilityUniversal = 3

	# targetting
targetNone = 1
targetUnit = 2
targetPoint = 3
targetEither = 4 # Fissure, impale, etc
targetTree = 5 # Tango, hatchet

	# damage types
dmgPhys = 1			# Autos and physical damage abilities
dmgMagic = 2		# Normal magic damage spells
dmgUni = 3			# Universal damage spells (march, doom, etc)
dmgEnhHero = 4		# Enhanced hero damage (cleave)
dmgPure = 5			# Pure damage (brainsap, laser, etc)
dmgPoison = 6		# Poison damage, works like enhanced but doesn't cancel potions
dmgHPR = 7			# HP removal, doesn't count as damage
dmgEnhSpell = 8	# Enhanced spell damage (blocked by physical immunity, reduced by magic resist)
dmgMixed = 9		# Physical spell damage (BM axes, etc)

	# Weapon types
atkMelee = 1
atkRange = 2

	# Primary attribute
attrStr = 1
attrAgi = 2
attrInt = 3

	# Ability classes
abilPassive = 1
abilActive = 2
abilAutocast = 3
abilToggle = 4
abilityPassive = 1
abilityActive = 2
abilityAutocast = 3
abilityToggle = 4


